﻿using UnityEngine;
using System;
using System.Collections;

namespace Hont.HyperWigglePackage
{
    [Serializable]
    public class WiggleData : IHyperWiggleData
    {
        public float FPS { get; set; }
        public PRPair[] PRPair { get; set; }


        public PRPair[] GetData()
        {
            return PRPair;
        }
    }
}
